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CybelovZOVod/addons/Maps/Scripts/SpawnerManagerScript.gd
T

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2026-07-20 22:48:58 +07:00
extends Node3D
var listSpawners : Array[Node3D] = []
var rng = RandomNumberGenerator.new()
@onready var playChar : CharacterBody3D = $"../PlayerCharacter"
func _ready():
setSpawnerList()
setPlayCharSpawner()
func setSpawnerList():
for spawner in get_children(): listSpawners.append(spawner)
func setPlayCharSpawner():
if playChar != null:
#set play char position at a spawner point randomly chosen
playChar.global_position = listSpawners[rng.randf_range(0, listSpawners.size())].global_position
func respawn():
setPlayCharSpawner()