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CybelovZOVod/addons/PlayerCharacter/Scripts/UI/HUDScript.gd
T

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GDScript
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2026-07-20 22:48:58 +07:00
extends CanvasLayer
@onready var currStateLabelText = %CurrStateLabelText
@onready var currDirLabelText = %CurrDirectionLabelText
@onready var desiredMoveSpeedLabelText = %DesiredMoveSpeedLabelText
@onready var velocityLabelText = %VelocityLabelText
@onready var nbJumpsInAirAllowedLabelText = %NbJumpsInAirAllowedLabelText
@onready var weaponStackLabelText = %WeaponStackLabelText
@onready var weaponNameLabelText = %WeaponNameLabelText
@onready var totalAmmoInMagLabelText = %TotalAmmoInMagLabelText
@onready var totalAmmoLabelText = %TotalAmmoLabelText
func displayCurrentState(currState : String):
currStateLabelText.set_text(str(currState))
func displayCurrentDirection(currDir : Vector3):
currDirLabelText.set_text(str(currDir))
func displayDesiredMoveSpeed(desMoveSpeed : float):
desiredMoveSpeedLabelText.set_text(str(desMoveSpeed))
func displayVelocity(vel : float):
velocityLabelText.set_text(str(vel))
func displayNbJumpsInAirAllowed(nbJumpsInAirAllowed : int):
nbJumpsInAirAllowedLabelText.set_text(str(nbJumpsInAirAllowed))
#----------------------------------------------------------------------------
func displayWeaponStack(weaponStack : int):
weaponStackLabelText.set_text(str(weaponStack))
func displayWeaponName(weaponName : String):
weaponNameLabelText.set_text(str(weaponName))
func displayTotalAmmoInMag(totalAmmoInMag : int, nbProjShotsAtSameTime : int):
totalAmmoInMagLabelText.set_text(str(totalAmmoInMag/nbProjShotsAtSameTime))
func displayTotalAmmo(totalAmmo : int, nbProjShotsAtSameTime : int):
totalAmmoLabelText.set_text(str(totalAmmo/nbProjShotsAtSameTime))