радиоктивная пыль
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[gd_scene format=3 uid="uid://dwlnmn50e7r2p"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m1cv0"]
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emission_shape_offset = Vector3(20, 1, 20)
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direction = Vector3(0.1, -1, 0.1)
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initial_velocity_min = 1.0
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initial_velocity_max = 2.0
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gravity = Vector3(0, -0.5, 0)
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turbulence_enabled = true
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turbulence_noise_scale = 0.3
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5ghym"]
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shading_mode = 2
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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proximity_fade_enabled = true
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proximity_fade_distance = 47.8
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[sub_resource type="QuadMesh" id="QuadMesh_naeue"]
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material = SubResource("StandardMaterial3D_5ghym")
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size = Vector2(0.1, 0.1)
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[node name="Node3D" type="Node3D" unique_id=1695486506]
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[node name="SnowParticles" type="GPUParticles3D" parent="." unique_id=1306562387]
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amount = 1500
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lifetime = 20.0
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randomness = 0.28
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visibility_aabb = AABB(-100, -100, -100, 200, 200, 200)
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process_material = SubResource("ParticleProcessMaterial_m1cv0")
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draw_pass_1 = SubResource("QuadMesh_naeue")
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