точно есть дэшм
This commit is contained in:
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://cbxau8flaoifg"]
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[ext_resource type="PackedScene" uid="uid://x8oniabn746q" path="res://addons/Weapons/Scenes/MuzzleFlashParticleScene.tscn" id="2_4d7vg"]
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[ext_resource type="AudioStream" uid="uid://b88waak17hcaf" path="res://Sound/effect/reloading-weapons.mp3" id="2_wwj3m"]
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[ext_resource type="AudioStream" uid="uid://db15o7lfgctub" path="res://Sound/effect/ak.mp3" id="3_mqb0n"]
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[ext_resource type="Script" uid="uid://bnhfyt5sl8jcd" path="res://addons/Weapons/Scripts/WeaponResourcesScript.gd" id="4_i0hia"]
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[sub_resource type="Curve" id="Curve_eo1mu"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.097493, 1), 0.0, 0.0, 0, 0, Vector2(0.643454, 0.0704225), 0.0, 0.0, 0, 0, Vector2(1, 0.0492958), 0.0, 0.0, 0, 0]
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point_count = 4
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[resource]
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script = ExtResource("4_i0hia")
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weaponName = "AssaultRifle"
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weaponId = 2
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type = 1
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animBlendTime = 0.2
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equipAnimName = "EquipAnimAssaultRifle"
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unequipAnimName = "UnequipAnimAssaultRifle"
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shootAnimName = "ShootAnimAssaultRifle"
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reloadAnimName = "ReloadAnimAssaultRifle"
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shootSound = ExtResource("3_mqb0n")
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reloadSound = ExtResource("2_wwj3m")
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totalAmmoInMag = 30
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totalAmmoInMagRef = 30
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ammoType = "MediumAmmo"
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equipTime = 0.2
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unequipTime = 0.2
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canAutoShoot = true
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nbProjShotsAtSameTime = 1
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nbProjShots = 1
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minSpread = -0.03
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maxSpread = 0.03
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maxRange = 290.0
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damagePerProj = 25.0
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damageDropoff = SubResource("Curve_eo1mu")
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headshotDamageMult = 2.0
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timeBetweenShots = 0.11
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reloadTimePerPart = 2.1
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baseRotSpeed = 7.0
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targetRotSpeed = 8.0
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recoilVal = Vector3(0.08, 0.04, 0)
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position = Array[Vector3]([Vector3(0.194412, -0.18, -0.144264), Vector3(0, 3.142, 0)])
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tiltRotSpeed = 7.0
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tiltRotAmount = 0.3
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minSwayVal = Vector2(-20, -20)
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maxSwayVal = Vector2(20, 20)
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swaySpeedPos = 0.1
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swaySpeedRot = 0.1
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swayAmountPos = 0.2
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swayAmountRot = 40.0
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bobFreq = 0.009
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bobAmount = 0.022
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bobSpeed = 10.0
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onIdleBobFreqDivider = 1.5
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muzzleFlashRef = ExtResource("2_4d7vg")
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showMuzzleFlash = true
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@@ -0,0 +1,58 @@
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://j42d6dl8qkaj"]
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[ext_resource type="PackedScene" uid="uid://x8oniabn746q" path="res://addons/Weapons/Scenes/MuzzleFlashParticleScene.tscn" id="1_0bp1b"]
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[ext_resource type="Script" uid="uid://bnhfyt5sl8jcd" path="res://addons/Weapons/Scripts/WeaponResourcesScript.gd" id="2_0fmbw"]
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[ext_resource type="AudioStream" uid="uid://wqg8m4nlm87s" path="res://Sound/effect/pistol-loaded-to-fire.mp3" id="2_vx7n8"]
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[ext_resource type="AudioStream" uid="uid://dreqp22wgbfnn" path="res://Sound/effect/pistol.mp3" id="3_5tegi"]
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[sub_resource type="Curve" id="Curve_eo1mu"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.097493, 1), 0.0, 0.0, 0, 0, Vector2(0.643454, 0.0704225), 0.0, 0.0, 0, 0, Vector2(1, 0.0492958), 0.0, 0.0, 0, 0]
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point_count = 4
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[resource]
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script = ExtResource("2_0fmbw")
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weaponName = "Pistol"
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weaponId = 1
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type = 1
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animBlendTime = 0.2
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equipAnimName = "EquipAnimPistol"
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unequipAnimName = "UnequipAnimPistol"
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shootAnimName = "ShootAnimPistol"
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reloadAnimName = "ReloadAnimPistol"
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shootSound = ExtResource("3_5tegi")
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reloadSound = ExtResource("2_vx7n8")
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totalAmmoInMag = 10
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totalAmmoInMagRef = 10
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ammoType = "LightAmmo"
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equipTime = 0.2
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unequipTime = 0.2
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canAutoShoot = true
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nbProjShotsAtSameTime = 1
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nbProjShots = 1
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minSpread = -0.01
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maxSpread = 0.01
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maxRange = 100.0
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damagePerProj = 10.0
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damageDropoff = SubResource("Curve_eo1mu")
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headshotDamageMult = 2.0
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timeBetweenShots = 0.19
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autoReload = false
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reloadTimePerPart = 1.1
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baseRotSpeed = 7.0
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targetRotSpeed = 8.0
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recoilVal = Vector3(0.04, 0.012, 0)
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position = Array[Vector3]([Vector3(0.20047, -0.153444, -0.150842), Vector3(0, 3.142, 0)])
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tiltRotSpeed = 4.04
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tiltRotAmount = 0.3
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minSwayVal = Vector2(-20, -20)
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maxSwayVal = Vector2(20, 20)
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swaySpeedPos = 0.1
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swaySpeedRot = 0.1
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swayAmountPos = 0.2
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swayAmountRot = 28.0
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bobFreq = 0.008
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bobAmount = 0.018
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bobSpeed = 10.0
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onIdleBobFreqDivider = 2.0
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muzzleFlashRef = ExtResource("1_0bp1b")
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showMuzzleFlash = true
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@@ -0,0 +1,54 @@
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://dn71dyben68oe"]
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[ext_resource type="PackedScene" uid="uid://u4tj3ey6tjg8" path="res://addons/Weapons/Scenes/RocketScene.tscn" id="1_hdqr8"]
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[ext_resource type="PackedScene" uid="uid://x8oniabn746q" path="res://addons/Weapons/Scenes/MuzzleFlashParticleScene.tscn" id="1_icrwl"]
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[ext_resource type="Script" uid="uid://bnhfyt5sl8jcd" path="res://addons/Weapons/Scripts/WeaponResourcesScript.gd" id="4_ws8wg"]
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[sub_resource type="Curve" id="Curve_8j8ql"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.969231, 0.0578563), 0.0, 0.0, 0, 0]
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point_count = 2
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[resource]
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script = ExtResource("4_ws8wg")
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weaponName = "RocketLauncher"
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weaponId = 5
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type = 2
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animBlendTime = 0.2
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equipAnimName = "EquipAnimRocketLauncher"
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unequipAnimName = "UnequipAnimRocketLauncher"
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shootAnimName = "ShootAnimRocketLancher"
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reloadAnimName = "ReloadAnimRocketLauncher"
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totalAmmoInMag = 1
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totalAmmoInMagRef = 1
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ammoType = "RocketAmmo"
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equipTime = 0.2
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unequipTime = 0.2
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canAutoShoot = true
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nbProjShotsAtSameTime = 1
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nbProjShots = 1
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damagePerProj = 340.0
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damageDropoff = SubResource("Curve_8j8ql")
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timeBetweenShots = 0.82
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reloadTimePerPart = 1.9
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baseRotSpeed = 3.0
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targetRotSpeed = 6.5
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recoilVal = Vector3(0.19, 0.03, 0)
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isProjExplosive = true
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projRef = ExtResource("1_hdqr8")
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projMoveSpeed = 25.0
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projTimeBeforeVanish = 10.0
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position = Array[Vector3]([Vector3(0.177288, -0.268151, -0.15469), Vector3(0, 3.14159, 0)])
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tiltRotSpeed = 7.0
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tiltRotAmount = 0.2
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minSwayVal = Vector2(-20, -20)
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maxSwayVal = Vector2(20, 20)
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swaySpeedPos = 0.1
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swaySpeedRot = 0.1
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swayAmountPos = 0.2
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swayAmountRot = 48.0
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bobFreq = 0.01
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bobAmount = 0.025
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bobSpeed = 10.0
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onIdleBobFreqDivider = 1.2
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muzzleFlashRef = ExtResource("1_icrwl")
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showMuzzleFlash = true
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@@ -0,0 +1,54 @@
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://bgb8htvjywlwm"]
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[ext_resource type="PackedScene" uid="uid://x8oniabn746q" path="res://addons/Weapons/Scenes/MuzzleFlashParticleScene.tscn" id="2_lxpym"]
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[ext_resource type="Script" uid="uid://bnhfyt5sl8jcd" path="res://addons/Weapons/Scripts/WeaponResourcesScript.gd" id="5_ynmrh"]
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[sub_resource type="Curve" id="Curve_eo1mu"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.0991379, 1), 0.0, 0.0, 0, 0, Vector2(0.336207, 0.168539), 0.0, 0.0, 0, 0, Vector2(1, 0.0492958), 0.0, 0.0, 0, 0]
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point_count = 4
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[resource]
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script = ExtResource("5_ynmrh")
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weaponName = "Shotgun"
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weaponId = 3
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type = 1
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animBlendTime = 0.2
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equipAnimName = "EquipAnimShotgun"
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unequipAnimName = "UnequipAnimShotgun"
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shootAnimName = "ShootAnimShotgun"
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reloadAnimName = "ReloadAnimShotgun"
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totalAmmoInMag = 64
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totalAmmoInMagRef = 64
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ammoType = "ShellAmmo"
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equipTime = 0.2
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unequipTime = 0.2
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canAutoShoot = true
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nbProjShotsAtSameTime = 8
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nbProjShots = 1
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minSpread = -0.7
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maxSpread = 0.7
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maxRange = 210.0
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damagePerProj = 25.0
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damageDropoff = SubResource("Curve_eo1mu")
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headshotDamageMult = 1.7
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timeBetweenShots = 0.28
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nbPartsNeeded = 8
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reloadTimePerPart = 0.3
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baseRotSpeed = 7.0
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targetRotSpeed = 8.0
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recoilVal = Vector3(0.13, 0.05, 0)
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position = Array[Vector3]([Vector3(0.196569, -0.209086, -0.0802836), Vector3(0, 3.14159, 0)])
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tiltRotSpeed = 7.0
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tiltRotAmount = 0.3
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minSwayVal = Vector2(-20, -20)
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maxSwayVal = Vector2(20, 20)
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swaySpeedPos = 0.1
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swaySpeedRot = 0.1
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swayAmountPos = 0.2
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swayAmountRot = 40.0
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bobFreq = 0.009
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bobAmount = 0.022
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bobSpeed = 10.0
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onIdleBobFreqDivider = 1.5
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muzzleFlashRef = ExtResource("2_lxpym")
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showMuzzleFlash = true
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@@ -0,0 +1,51 @@
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://b63lj0c7tash0"]
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[ext_resource type="PackedScene" uid="uid://x8oniabn746q" path="res://addons/Weapons/Scenes/MuzzleFlashParticleScene.tscn" id="2_ijpj8"]
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[ext_resource type="Script" uid="uid://bnhfyt5sl8jcd" path="res://addons/Weapons/Scripts/WeaponResourcesScript.gd" id="5_kospc"]
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[sub_resource type="Curve" id="Curve_eo1mu"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.678639, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.462132), 0.0, 0.0, 0, 0]
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point_count = 3
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[resource]
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script = ExtResource("5_kospc")
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weaponName = "SniperRifle"
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weaponId = 4
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type = 1
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animBlendTime = 0.2
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equipAnimName = "EquipAnimSniperRifle"
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unequipAnimName = "UnequipAnimSniperRifle"
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shootAnimName = "ShootAnimSniperRifle"
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reloadAnimName = "ReloadAnimSniperRifle"
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totalAmmoInMag = 5
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totalAmmoInMagRef = 5
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ammoType = "HeavyAmmo"
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equipTime = 0.2
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unequipTime = 0.2
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canAutoShoot = true
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nbProjShotsAtSameTime = 1
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nbProjShots = 1
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maxRange = 490.0
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damagePerProj = 180.0
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damageDropoff = SubResource("Curve_eo1mu")
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headshotDamageMult = 2.0
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timeBetweenShots = 0.95
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reloadTimePerPart = 2.0
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baseRotSpeed = 5.0
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targetRotSpeed = 9.0
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recoilVal = Vector3(0.2, 0.04, 0)
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position = Array[Vector3]([Vector3(0.208089, -0.137525, -0.165069), Vector3(0, 3.14159, 0)])
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tiltRotSpeed = 7.0
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tiltRotAmount = 0.25
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minSwayVal = Vector2(-20, -20)
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maxSwayVal = Vector2(20, 20)
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swaySpeedPos = 0.07
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swaySpeedRot = 0.1
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swayAmountPos = 0.2
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swayAmountRot = 44.0
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bobFreq = 0.01
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bobAmount = 0.023
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bobSpeed = 10.0
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onIdleBobFreqDivider = 1.4
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muzzleFlashRef = ExtResource("2_ijpj8")
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showMuzzleFlash = true
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