точно есть дэшм
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://dn71dyben68oe"]
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[ext_resource type="PackedScene" uid="uid://u4tj3ey6tjg8" path="res://addons/Weapons/Scenes/RocketScene.tscn" id="1_hdqr8"]
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[ext_resource type="PackedScene" uid="uid://x8oniabn746q" path="res://addons/Weapons/Scenes/MuzzleFlashParticleScene.tscn" id="1_icrwl"]
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[ext_resource type="Script" uid="uid://bnhfyt5sl8jcd" path="res://addons/Weapons/Scripts/WeaponResourcesScript.gd" id="4_ws8wg"]
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[sub_resource type="Curve" id="Curve_8j8ql"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.969231, 0.0578563), 0.0, 0.0, 0, 0]
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point_count = 2
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[resource]
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script = ExtResource("4_ws8wg")
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weaponName = "RocketLauncher"
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weaponId = 5
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type = 2
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animBlendTime = 0.2
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equipAnimName = "EquipAnimRocketLauncher"
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unequipAnimName = "UnequipAnimRocketLauncher"
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shootAnimName = "ShootAnimRocketLancher"
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reloadAnimName = "ReloadAnimRocketLauncher"
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totalAmmoInMag = 1
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totalAmmoInMagRef = 1
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ammoType = "RocketAmmo"
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equipTime = 0.2
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unequipTime = 0.2
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canAutoShoot = true
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nbProjShotsAtSameTime = 1
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nbProjShots = 1
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damagePerProj = 340.0
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damageDropoff = SubResource("Curve_8j8ql")
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timeBetweenShots = 0.82
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reloadTimePerPart = 1.9
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baseRotSpeed = 3.0
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targetRotSpeed = 6.5
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recoilVal = Vector3(0.19, 0.03, 0)
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isProjExplosive = true
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projRef = ExtResource("1_hdqr8")
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projMoveSpeed = 25.0
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projTimeBeforeVanish = 10.0
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position = Array[Vector3]([Vector3(0.177288, -0.268151, -0.15469), Vector3(0, 3.14159, 0)])
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tiltRotSpeed = 7.0
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tiltRotAmount = 0.2
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minSwayVal = Vector2(-20, -20)
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maxSwayVal = Vector2(20, 20)
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swaySpeedPos = 0.1
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swaySpeedRot = 0.1
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swayAmountPos = 0.2
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swayAmountRot = 48.0
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bobFreq = 0.01
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bobAmount = 0.025
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bobSpeed = 10.0
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onIdleBobFreqDivider = 1.2
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muzzleFlashRef = ExtResource("1_icrwl")
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showMuzzleFlash = true
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