точно есть дэшм
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://b63lj0c7tash0"]
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[ext_resource type="PackedScene" uid="uid://x8oniabn746q" path="res://addons/Weapons/Scenes/MuzzleFlashParticleScene.tscn" id="2_ijpj8"]
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[ext_resource type="Script" uid="uid://bnhfyt5sl8jcd" path="res://addons/Weapons/Scripts/WeaponResourcesScript.gd" id="5_kospc"]
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[sub_resource type="Curve" id="Curve_eo1mu"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.678639, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.462132), 0.0, 0.0, 0, 0]
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point_count = 3
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[resource]
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script = ExtResource("5_kospc")
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weaponName = "SniperRifle"
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weaponId = 4
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type = 1
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animBlendTime = 0.2
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equipAnimName = "EquipAnimSniperRifle"
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unequipAnimName = "UnequipAnimSniperRifle"
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shootAnimName = "ShootAnimSniperRifle"
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reloadAnimName = "ReloadAnimSniperRifle"
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totalAmmoInMag = 5
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totalAmmoInMagRef = 5
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ammoType = "HeavyAmmo"
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equipTime = 0.2
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unequipTime = 0.2
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canAutoShoot = true
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nbProjShotsAtSameTime = 1
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nbProjShots = 1
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maxRange = 490.0
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damagePerProj = 180.0
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damageDropoff = SubResource("Curve_eo1mu")
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headshotDamageMult = 2.0
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timeBetweenShots = 0.95
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reloadTimePerPart = 2.0
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baseRotSpeed = 5.0
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targetRotSpeed = 9.0
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recoilVal = Vector3(0.2, 0.04, 0)
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position = Array[Vector3]([Vector3(0.208089, -0.137525, -0.165069), Vector3(0, 3.14159, 0)])
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tiltRotSpeed = 7.0
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tiltRotAmount = 0.25
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minSwayVal = Vector2(-20, -20)
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maxSwayVal = Vector2(20, 20)
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swaySpeedPos = 0.07
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swaySpeedRot = 0.1
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swayAmountPos = 0.2
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swayAmountRot = 44.0
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bobFreq = 0.01
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bobAmount = 0.023
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bobSpeed = 10.0
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onIdleBobFreqDivider = 1.4
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muzzleFlashRef = ExtResource("2_ijpj8")
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showMuzzleFlash = true
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