точно есть дэшм
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@@ -0,0 +1,50 @@
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[gd_scene format=3 uid="uid://x8oniabn746q"]
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[ext_resource type="Texture2D" uid="uid://br3rf0u4bxs67" path="res://addons/Weapons/Images/MuzzleFlash.png" id="1_f6nr6"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_64eh8"]
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transparency = 1
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albedo_texture = ExtResource("1_f6nr6")
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emission_enabled = true
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emission = Color(0.941176, 0.623529, 0, 1)
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[sub_resource type="Curve" id="Curve_yutl4"]
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_data = [Vector2(0, 0.496705), 0.0, 0.0, 0, 0, Vector2(0.765351, 0.485997), 0.0, 0.0, 0, 0, Vector2(1, 0.0286427), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_oq8qr"]
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curve = SubResource("Curve_yutl4")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3amic"]
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emission_shape_offset = Vector3(0, 0.05, 0)
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angle_min = -90.0
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angle_max = 90.0
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direction = Vector3(0, 0, 0)
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_oq8qr")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3q3wu"]
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transparency = 4
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albedo_texture = ExtResource("1_f6nr6")
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emission_enabled = true
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emission = Color(0.811765, 0.313726, 0.0431373, 1)
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emission_energy_multiplier = 0.1
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_hkd1h"]
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material = SubResource("StandardMaterial3D_3q3wu")
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size = Vector2(0.25, 0.25)
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[node name="MuzzleFlashParticles" type="GPUParticles3D" unique_id=1820802449]
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material_override = SubResource("StandardMaterial3D_64eh8")
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emitting = false
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amount = 3
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lifetime = 0.04
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one_shot = true
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explosiveness = 0.6
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_3amic")
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draw_pass_1 = SubResource("QuadMesh_hkd1h")
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