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extends Node3D
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var listSpawners : Array[Node3D] = []
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var rng = RandomNumberGenerator.new()
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@onready var playChar : CharacterBody3D = $"../PlayerCharacter"
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func _ready():
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setSpawnerList()
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setPlayCharSpawner()
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func setSpawnerList():
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for spawner in get_children(): listSpawners.append(spawner)
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func setPlayCharSpawner():
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if playChar != null:
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#set play char position at a spawner point randomly chosen
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playChar.global_position = listSpawners[rng.randf_range(0, listSpawners.size())].global_position
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func respawn():
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setPlayCharSpawner()
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