[gd_scene format=3 uid="uid://dwlnmn50e7r2p"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m1cv0"] emission_shape_offset = Vector3(20, 1, 20) direction = Vector3(0.1, -1, 0.1) initial_velocity_min = 1.0 initial_velocity_max = 2.0 gravity = Vector3(0, -0.5, 0) turbulence_enabled = true turbulence_noise_scale = 0.3 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5ghym"] shading_mode = 2 billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false proximity_fade_enabled = true proximity_fade_distance = 47.8 [sub_resource type="QuadMesh" id="QuadMesh_naeue"] material = SubResource("StandardMaterial3D_5ghym") size = Vector2(0.1, 0.1) [node name="Node3D" type="Node3D" unique_id=1695486506] [node name="SnowParticles" type="GPUParticles3D" parent="." unique_id=1306562387] amount = 1500 lifetime = 20.0 randomness = 0.28 visibility_aabb = AABB(-100, -100, -100, 200, 200, 200) process_material = SubResource("ParticleProcessMaterial_m1cv0") draw_pass_1 = SubResource("QuadMesh_naeue")