[gd_scene format=3 uid="uid://x8oniabn746q"] [ext_resource type="Texture2D" uid="uid://br3rf0u4bxs67" path="res://addons/Weapons/Images/MuzzleFlash.png" id="1_f6nr6"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_64eh8"] transparency = 1 albedo_texture = ExtResource("1_f6nr6") emission_enabled = true emission = Color(0.941176, 0.623529, 0, 1) [sub_resource type="Curve" id="Curve_yutl4"] _data = [Vector2(0, 0.496705), 0.0, 0.0, 0, 0, Vector2(0.765351, 0.485997), 0.0, 0.0, 0, 0, Vector2(1, 0.0286427), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_oq8qr"] curve = SubResource("Curve_yutl4") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3amic"] emission_shape_offset = Vector3(0, 0.05, 0) angle_min = -90.0 angle_max = 90.0 direction = Vector3(0, 0, 0) gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_oq8qr") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3q3wu"] transparency = 4 albedo_texture = ExtResource("1_f6nr6") emission_enabled = true emission = Color(0.811765, 0.313726, 0.0431373, 1) emission_energy_multiplier = 0.1 billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_hkd1h"] material = SubResource("StandardMaterial3D_3q3wu") size = Vector2(0.25, 0.25) [node name="MuzzleFlashParticles" type="GPUParticles3D" unique_id=1820802449] material_override = SubResource("StandardMaterial3D_64eh8") emitting = false amount = 3 lifetime = 0.04 one_shot = true explosiveness = 0.6 local_coords = true process_material = SubResource("ParticleProcessMaterial_3amic") draw_pass_1 = SubResource("QuadMesh_hkd1h")